Case Study · UX/UI Design · Web

Bringing the Museum Online

A responsive, mobile-first website that makes planning a museum visit effortless — built as the web companion to the MoPho app.

Role
UX/UI Designer
Discipline
Research · UX · UI · Responsive Web · Design System
Duration
5 weeks
Year
2025

Overview

A responsive website for MoPho — a contemporary photography museum — designed to turn scattered, hard-to-navigate information into one clear place to explore exhibitions and plan a visit, on any device.
This project is the web companion to the MoPho mobile app. During app research one finding stood out: people overwhelmingly reach for the museum’s website — not an app — when they want to check opening hours, prices, or what’s currently on. The website is the museum’s front door, yet it was the channel doing the least to help. This case study covers how I redesigned it as a fast, mobile-first, fully responsive experience.

Problem & Goal

The website carried the most traffic but offered the least clarity. The goal was to make planning a visit effortless on every screen.

Problem

  • Key details buried across deep, inconsistent pages
  • Layouts that broke or felt cramped on phones
  • Visitors leaving to find hours and tickets elsewhere
  • No clear hierarchy between “what’s on” and “how to visit”

Goal

  • One obvious place to plan a visit
  • Mobile-first layouts that scale to any device
  • Make “What’s on” and “Visit” the fastest paths
  • A calm, content-first hierarchy that lets photography lead

Context

MoPho’s audience is broad — from local art enthusiasts to first-time tourists. Most of them meet the museum online before they ever walk through the door, and most of them do it on a phone, often mid-commute or while deciding where to go next. The old site treated the website as a brochure rather than a tool: dense pages, desktop-only thinking, and the most-wanted answers (hours, tickets, directions) hidden several clicks deep.

If the website is where most visits begin, then a confusing website doesn’t just lose clicks — it loses visits.

Research

I combined a heuristic review of the existing site with secondary research: analytics patterns typical of cultural institutions, a competitive scan of European museum websites, and public reports on how audiences discover and plan cultural visits. The aim was to understand not just who visits, but how and on what device they decide.

Where visits begin

The majority of sessions start on a phone. Desktop is a minority — and tablet is a rounding error. Mobile-first isn’t a preference here, it’s the baseline.

  • Mobile64%
  • Desktop28%
  • Tablet8%

Representative device split for cultural-sector websites, based on aggregated public web-traffic benchmarks.

How visitors arrive

Most people land via search or come directly — often looking for a single fact. The homepage can’t assume context; every entry point has to orient quickly.

  • Organic search46%
  • Direct24%
  • Social20%
  • Referral10%

Typical acquisition mix for museum websites: organic search, direct, social, and referral.

Web behaviors

On a museum site, people behave like they’re completing a task — quickly, on a small screen, with little patience for hunting.

64%
Browse primarily\non a phone
Top three tasks:\nhours, tickets, what’s on
~1 in 3
Leave to find a\nmissing detail elsewhere
Decisions are fast —\noften under two minutes
Read together, the data points to one conclusion: the site’s job is to answer a few high-intent questions instantly, then make the next step — buy a ticket, get directions, see an exhibition — obvious. Everything else is secondary.

Research highlights

Key insights

  • The website — not the app — is the primary planning channel
  • Mobile is the default context, so layouts must be designed up from small screens
  • A handful of tasks (hours, tickets, what’s on, getting there) dominate intent
  • Scattered information and weak hierarchy are the real usability problem
  • Speed and clarity matter more than richness — content should lead, chrome should recede

Audience

The website serves the same four core audiences identified during MoPho app research, but their needs shift on the web: less in-gallery interaction, more pre-visit planning and discovery. I reframed each persona around what they come to the site to do.

Art enthusiast

Returns often, follows the programme

Checks the site regularly for new exhibitions and events.

Wants an up-to-date “What’s on” and an easy way to see what’s coming next.

Tourist

First-time visitor, short on time

Plans a one-off visit, often on a phone while travelling.

Needs hours, location, prices, and tickets in seconds — no friction.

Family visitor

Planning a day out

Coordinates a visit around children and practical logistics.

Looks for family info, accessibility, facilities, and clear directions.

Educator

Organising a group

Researches the museum for a class or group booking.

Needs group options, educational resources, and a way to get in touch.

Information architecture

The biggest problem wasn’t visual — it was structural. Content had grown into deep, overlapping pages with no clear spine. I restructured the site around a small set of top-level destinations that map directly to visitor intent, so the most-wanted answers are always one tap from anywhere.

Primary navigation

Five top-level sections, each tied to a real visitor goal. Everything else nests cleanly underneath.

01

What’s on

Current and upcoming exhibitions and events — the museum’s living content, surfaced first.

02

Visit

Hours, prices, tickets, location, accessibility, and facilities — the practical core of every visit.

03

Exhibitions

A browsable archive of past and present shows, with rich imagery and detail pages.

04

About

The museum’s story, spaces, and team — context for those who want to go deeper.

05

Tickets

A persistent, always-visible path to booking — the site’s single most important action.

Responsive navigation for the MoPho website

A navigation that scales

On desktop, the five sections sit in a calm top bar with a standing “Tickets” call to action. On mobile, the same structure collapses into a full-screen menu — no buried sub-menus, no horizontal scrolling. The information architecture stays identical across breakpoints; only the presentation adapts.

User journey

Mapping the typical path — from a search result to a planned visit — exposed where the old site lost people: a homepage that buried the essentials, a “Visit” page split across several screens, and a ticketing step that felt disconnected from everything else.

Key pain points

  • Essentials (hours, price, address) were not visible without scrolling and searching
  • “What’s on” and “Visit” competed for attention instead of complementing each other
  • The ticketing handoff broke the visual and mental flow
  • On mobile, long pages and small tap targets made quick checks frustrating

Responsive strategy

Because most sessions are mobile, I designed from the smallest screen up. Each layout starts as a single, focused column and progressively uses extra space on larger screens — never the other way around. The result is an interface that feels intentional on a phone and generous on a desktop, from one underlying system.

Breakpoints

A simple, content-driven set of breakpoints rather than device-specific guesses. Layouts reflow where the content needs it, not where a particular phone happens to end.

S

Mobile · up to 640px

Single column, full-screen navigation, sticky ticket button, large tap targets.

M

Tablet · 640–1024px

Two-column grids for exhibitions and cards; the top bar returns.

L

Desktop · 1024–1440px

Three- and four-column grids, generous spacing, full editorial layouts.

XL

Wide · 1440px+

Constrained content width with breathing room so imagery never overstretches.

Mobile-first, by design

Designing up from the phone forces ruthless prioritisation — and that discipline makes the desktop experience better too.

On mobile

  • One column, one clear action per screen
  • Essentials pinned and always reachable
  • Full-screen menu, thumb-friendly targets
  • Images sized for fast loading first

On desktop

  • Multi-column editorial grids
  • Side-by-side “What’s on” and “Visit”
  • Persistent top navigation and search
  • Larger imagery without losing rhythm

Solution

A content-first homepage

The redesigned homepage leads with a single strong image and the one question every visitor has — what’s on right now — followed immediately by the essentials: hours, location, and a standing path to tickets. Everything is reachable in the first screen on mobile, and the same content simply unfolds into a richer editorial layout on desktop.
MoPho responsive website homepage

Wireframes

I wireframed the key templates — homepage, “What’s on”, exhibition detail, and “Visit” — directly as responsive frames, sketching the mobile and desktop states side by side. Working in both widths from the start kept the hierarchy honest: if a section couldn’t justify its place on a small screen, it didn’t belong on a large one either.

Final design

What’s on and exhibitions, MoPho website

Exhibitions, front and centre

“What’s on” became the heart of the site: a clean, image-led grid that adapts from a single scrollable column on mobile to a multi-column gallery on desktop. Each card answers the essentials — title, dates, and a clear way in — so visitors can scan the programme and commit in seconds.
Across every template the visual language stays consistent: a neutral, gallery-like base that lets photography carry the colour, with teal reserved for actions and a warm pink accent for highlights and temporary content. Type, spacing, and grid scale fluidly so the experience feels considered at any width.

Design system

A lightweight, responsive system shared with the MoPho app for a consistent brand across channels.

The website extends the MoPho design language into a fluid, responsive system rather than a fixed grid.

Foundations
• A neutral base keeps photography the focal point; teal (#2EC4B6) signals actions, warm pink (#FBC4D8) highlights temporary or dynamic content.
• A geometric display typeface for headlines pairs with a highly legible sans for body, both set on a responsive type scale that uses fluid clamps instead of fixed sizes.
• A 4-pt spacing system and a 12-column fluid grid that collapses to 1–2 columns on small screens.

Responsive decisions
• Components are defined once and adapt by breakpoint — cards, navigation, and grids all share the same tokens.
• Touch targets, spacing, and image sizes are tuned mobile-first, then relaxed on larger screens.
• The system is a scalable foundation shared with the app, not a separate component library.

Key features

What the site does best

Every feature maps back to a visitor goal surfaced in research.

01

Responsive navigation

One structure across breakpoints — a top bar on desktop, a full-screen menu on mobile, with tickets always in reach.

02

“What’s on” grid

An image-led, adaptive grid that makes the live programme the first thing visitors see.

03

Plan your visit

Hours, prices, accessibility, and directions consolidated into one scannable, mobile-friendly page.

04

Persistent tickets

A standing call to action that keeps the museum’s most important conversion one tap away.

Components & responsive patterns

A small set of reusable, responsive components carries the whole site. Each was designed to behave predictably from 320px to widescreen, so new content can be added without breaking the layout.

Core patterns

Adaptive navigation

Top bar ↔ full-screen menu, sharing one information architecture and one standing ticket action.

Exhibition cards

Image, title, and dates in a flexible card that reflows from one to four columns.

Fluid grids

A single 12-column grid that collapses gracefully instead of multiple fixed layouts.

Sticky ticket CTA

A persistent, thumb-reachable action on mobile that never scrolls out of view.

Accessibility

Inclusive by default

Accessibility was treated as a baseline, not a final pass — and many of the choices that help assistive-tech users also make the site faster and clearer for everyone.

01

Colour & contrast

Text and interactive states meet WCAG AA contrast on every background.

02

Keyboard & focus

Full keyboard navigation with clear, visible focus states throughout.

03

Semantic structure

Meaningful headings, landmarks, and alt text so screen readers can navigate easily.

04

Responsive a11y

Generous tap targets, scalable text, and layouts that survive 200% zoom.

Performance

On a mobile-first site, performance is part of the user experience. Slow pages cost visits, especially for people checking a single fact on a phone. The design is built around lightweight imagery, minimal blocking assets, and content that appears fast.

Performance targets

Speed treated as a design constraint, not an afterthought.

< 1.5s
Largest Contentful Paint\non mobile
95+
Target Lighthouse\nperformance score
Lazy
Off-screen imagery\nloaded on demand
1 col
Mobile renders the\nessentials first

Testing & iteration

I tested the key flows on real devices and with a small round of unmoderated checks, focused on the two journeys that matter most: finding the essentials and reaching tickets. A few clear problems surfaced, and each drove a concrete change.
Iteration

Sticky ticket action

On long mobile pages, the path to tickets scrolled out of reach. Pinning a compact “Tickets” button to the bottom of the screen kept the museum’s key conversion available at all times.

Iteration

Essentials above the fold

First tests showed people scrolling and searching for hours and prices. I moved a condensed “plan your visit” strip directly beneath the hero so the most-asked questions are answered before any scroll.

Iteration

Exhibition cards

Early cards showed too little to act on. Adding dates and a clearer affordance let visitors scan the programme and decide without opening every detail page.

Outcome

The redesigned website turns the museum’s busiest channel into its most useful one. The essentials are immediate, the programme leads, and the whole experience holds together from a 320px phone to a widescreen display — built on a single responsive system shared with the app.

At a glance

Designed against the goals set at the start of the project.

0
Clear top-level destinations
0
Responsive system, app + web
0
Breakpoints, content-driven
0%
Essentials reachable on mobile first

Learnings

What I’d take forward

  • Designing up from the phone forces the clarity that benefits every screen
  • On content sites, information architecture is the design — visuals come after structure
  • A handful of high-intent tasks deserve most of the attention
  • Performance and accessibility are UX, not finishing touches
  • Sharing one design system across app and web keeps the brand coherent and the work faster

Contact

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